AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Mexico: Q3 2022 Performance
Discover the performance of the top 5 2D cartoon games on Android in Mexico during the third quarter of 2022, including download trends, revenue, and active users.
During the third quarter of 2022, the top 5 2D cartoon games on Android in Mexico showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance:
Candy Crush Saga
Weekly Revenue: The game saw fluctuations, starting at around $50.9K in late June and dipping to $32.8K by late July. However, it picked up pace in August, peaking at $48.5K in mid-September.
Weekly Downloads: Downloads peaked at 121.8K in late July and maintained a steady range between 90K and 120K throughout the quarter, finally settling at 91.6K in late September.
Weekly Active Users: Active users hovered around 1.6M, with slight increases and decreases, peaking at approximately 1.7M in early August before ending the quarter at 1.6M.
Coin Master
Weekly Revenue: Revenue showed a steady trend, starting at $41.9K in late June and ending at $41.8K in late September, with minor fluctuations in between.
Weekly Downloads: The game experienced a peak of 21.6K downloads in late July but saw a decline towards the end of the quarter, reaching 12.5K in late September.
Weekly Active Users: Active users remained relatively stable, starting at 209K in late June and reaching a peak of 236K in late July, before slightly declining to 198K by the end of September.
Clash of Clans
Weekly Revenue: Revenue started at $19.1K in late June, with a notable spike to $27.6K in early August, before stabilizing around $20.3K by late September.
Weekly Downloads: Downloads saw a peak of 23.2K in early August, fluctuating between 12K and 22K throughout the quarter, ending at 16.1K in late September.
Weekly Active Users: Active users showed a steady upward trend, starting at 1.07M in late June and rising to 1.17M by the end of September.
Toca Boca World
Weekly Revenue: Revenue started at $16.1K in late June, reaching a peak of $17.1K in early August, and then declining to $13.3K by late September.
Weekly Downloads: Downloads peaked at 98.2K in late July and saw a general decline towards the end of the quarter, ending at 50.1K in late September.
Weekly Active Users: Active users fluctuated throughout the quarter, starting at 897K in late June, peaking at 1.0M in mid-July, and ending at 861K by late September.
Candy Crush Soda Saga
Weekly Revenue: Revenue showed consistency, starting at $11.1K in late June, peaking at $12.2K in early August, and maintaining around $12.1K by late September.
Weekly Downloads: Downloads saw a peak of 35.5K in early August and gradually declined to 24.7K by late September.
Weekly Active Users: Active users remained relatively stable, starting at 618K in late June and ending at 655K by late September, with minor fluctuations in between.
For more detailed insights and data, visit Sensor Tower.